The Hypervisor Model of Intelligence
Operator Zero (.0)
- Each person sees itself as the center of the universe
- Everything is from that person's perspective
- This is operator zero — the origin point, .0
- At this point operates the WILL
The Will as the Worm
- The Will is 'the little worm' at operator zero
- It is the difference between BROWNIAN MOTION and DIRECTED MOTION
- Without Will: random walk, diffusion, no history
- With Will: directed path, creates a WORLD LINE
- The Will leaves a trail behind it
- This trail is the person's history — their world line through the 12-dimensional intelligence space
- Free will = the ability to choose direction in the I-vector space
The Hypervisor Competition
- Multiple intelligence subsystems are running simultaneously in every person
- ALL of them are trying to be the HYPERVISOR at all times
- They are constantly replacing each other
- The one that becomes active is determined by the ENVIRONMENT
Selection Criterion
- The subsystem with the MOST DATA POINTS for the current situation wins
- Metaphor: a sphere of intelligence — whichever sphere has:
- The most density
- The most volume
- The best fit for the current environment
- That subsystem becomes the active hypervisor
- The moment the environment changes, a different subsystem may take over
As a Biological Being
- The hypervisor with the most relevant data for the current context activates
- Walking 125th Street at night: Interoceptive + Interpersonal hypervisor
- Solving Yang-Mills: Abstract + Spatial hypervisor
- Playing basketball: Kinesthetic + Spatial + Interpersonal hypervisor
- The system is ALWAYS optimizing which subsystem should have control
The Shapes
- Each subsystem's intelligence can be compared geometrically
- The shapes have:
- Topology (holes, connectedness, boundaries)
- Geometry (curvature, volume, density)
- Possibly FRACTIONAL/FRACTAL dimensions
- Continuous functions or continuous spaces
- Spaces with holes (non-trivial topology)
- Bounded or unbounded regions
- Closed and open neighborhoods
- Supersets, multisets
- 'A bag of proto-hypervisors' — a collection of potential controllers
Game Theory of the Hypervisor
- Each subsystem optimizes to BECOME the hypervisor
- The LOSS FUNCTION: whose geometry fits best? Whose topology fits best?
- This is a continuous game — not discrete turns, but real-time competition
- The game theory here is vastly more sophisticated than classical game theory
- It accounts for:
- Fractal dimensions (non-integer dimensional competition)
- Topological fitness (not just metric fitness)
- Dynamic environments (the optimal hypervisor changes moment to moment)
- The proto-hypervisor collection (multiple candidates ready to take over)
Connection to Existing Framework
- The 12 dimensions are the BASIS of the hypervisor space
- The edges between dimensions are the COMMUNICATION channels between subsystems
- The Will is the META-HYPERVISOR — the thing that can override the automatic selection
- When Will is strong: you choose which subsystem runs (directed motion)
- When Will is weak: the environment chooses (Brownian motion)
- Maximum activation (12/12) = all subsystems available as potential hypervisors
- Collapsed dimensions = subsystems that can never win the competition